General: Leagues & Ladders - A new Grandmaster League has been added for 1v1 ladders. This league represents the Top 200 players in each region. Legacy of the Void: All changes. From Liquipedia StarCraft 2 Wiki. This page is very detailed and lists all references to Blizzard patch changes and balance updates. Legacy of the Void: All changes - Liquipedia. If you just want to take a quick look at the changes, you should read Legacy of the Void. This page is very detailed and lists all references to Blizzard patch changes and balance updates. Blizzard implemented a change, which is called . It was rewritten in some parts, though. With Patch 3. 0. 0 some of these changes were implented in Hot. S, too. Entries are open to players of all skill levels. Sign up, survive the elimination rounds, and face off against the best for ultimate dominance!
Note: Automated Tournaments will influence your MMR. Archon Mode. Two heads are better than one: you and an ally share control over a single base to battle against two enemies in multiplayer action. Learn basic tactics from a seasoned veteran or amplify the power of a burgeoning all- star. Embody the spirit of the Archon and merge together to become a greater, unified force. Co- op Missions aka . Master the art of war with Star. Craft legends such as Jim Raynor, Sarah Kerrigan, and Hierarch Artanis, and use their unique talents to turn the tide of battle in your favor. Level up to unlock additional units and new abilities. Thus a game that lasted 1. For example a 1. 10 second upgrade will now state 1. Note that it still takes almost exactly the same time to finish such an upgrade because the in- game time is going proportionally slower. This did not change, but it may effect Arcade. Maps. If a Trigger is set to 1. To make it work in Lot. V one has to use . Complicated, but possible. But keep in mind it uses 2. Please remember that, if you read the Patch Changes. Mineral count on 4 of 8 Mineral Fields per base decreased from 1. Gas count on Geysers decreased from 2. All races have had the supply contribution of their town hall structures increased. Command Center. Increased from 1. Hatchery. Increased from 2 to 6 supply. Nexus. Increased from 1. Other changes New graphic added for small units hiding behind structures Added Minimap icons for destructible rocks and destructible towers. Added Minimap icons for possible enemy spawn locations at the start of the game. Seperation Radius: Improved reliability when controlling multiple air units. Scan Range: Increased consistency in behavior of Attack Move for several units. Blizzard showed a video to demstrate this effect. It shows a couple of Stalker fighting against Widow Mines. Terran. Terran has two new units: Liberator and Cyclone. Mule was first removed in Lot. V Beta, but it returned heavily modified after 1. Patch 2. 5. 5). A few days later it was reverted back to Hot. S and then changed slightly. It can Transform into 'Defender Mode' becoming stationary and dealing high single target damage to units (not buildings) in designated area. Weapon speed: 1. 8 (splash damage). Deployment takes ~4 seconds. Undeployment takes ~1. Select a zone of attack within 5 range of the Liberator. Liberator can attack ground units in a radius 5 around the designated area. While deployed, the Liberator's sight radius is increased from 1. Increases the range at which Defender Mode can be deployed by 4. Researched at the Tech Lab. Costs 1. 50 Minerals, 1. Gas and 1. 10 seconds. Uses lock- on missiles to deal high single target damage to an air or ground target. Costs 1. 50 minerals, 1. Supply. Requires tech lab on Factory to build. Weapon speed: 1. 1. HP, 1 armor, attributes: Armored, Mechanical. Cancels if target goes out of range, or if vision to the target is broken. Auto- cast by default - will activate on Attack Moves placed on ground. Increases Lock On damage to 4. Armored) over 1. 4. Researched at the Tech Lab. Costs 1. 00 minerals, 1. Toss a grenade which, after 2 seconds, causes 1. Knockback does not affect Massive units and of course structures. Now attacks twice for half the damage. In. Game- Animation was changed as well. Both shots are now fired simultaneously. Movement speed increased from 2. Snipe removed. Deals 1. Channeling is interrupted if the Ghost is takes damage or loses sight of its target. Siege Tanks in Siege Mode can now be loaded into Medivacs. Loading Siege Tanks in Siege Mode takes up the full load capacity of the Medivac. After being unloaded in Siege Mode, the Siege Tank will delay 2 seconds before firing. Turret tracking added: Siege Tanks in Tank Mode will now track the nearest enemy unit while on the move. Air damage increased from 2. Added bonus +1. 5 (+2) damage vs armored air. Increases movement speed of Banshees to from 2. Researched at the Tech Lab. Research costs: 2. Movement speed increased from 2. Viking). Durable Materials upgrade removed. Auto Turret: Damage increased to 1. Duration decreased to 1. Seeker Missile: cost increased to 1. After a short delay, warps to the target location. Battlecruiser is invulnerable while warping. Does not require vision. MULE harvest amount decreased to 2. The undisturbed return of a single MULE has consequently gone from 2. Zerg. Zerg has two new units in Lot. V: Ravager and Lurker. Morphs off the Roach, no upgrade or special tech required. Costs 2. 5 minerals, 7. Therefore a Ravager 1. HP, 1 armor, attributes: Biological. No Rapid Regeneration while burrowed. Does not benefit from Glial Reconstitution or Tunneling Claws. Mortar- style area of effect skill- shot which impacts after ~3 seconds once fired. The impact strikes both air and ground units, destroying any Force Fields it comes in contact with. Cooldown: ~1. 0 seconds. Requires Lurker Den, mutated from Hydralisk Den for 1. Morphs off the Hydralisk. Costs 5. 0 minerals, 1. Armored) damage, 9 range, Weapon Speed: 2. HP, 1 armor, attributes: Armored, Biological. Movement speed: 2. Stalker / Baneling with Centrifugal Hooks off of Creep). Attack speed bonus increased to 4. Costs and tech did not change, see Adrenal Glands for further information. Overlords now evolve individually. Requires an Evolution Chamber. Costs: 2. 5 minerals, 2. During evolution the Overlord is stationed inside a Cocoon, just like if it had been morphing. Overlords who have evolved Ventral Sacs are not identical to Overlords previously with the Ventral Sacs upgrade, but they can morph into Overseers. Now also increases burrow move speed from 1. This effect multiplies with creep speed bonus. Channeled ability that initially deals 5 damage per second to target structure. Damage is increased to 2. Cost changed from 1. Minerals, 2. 00 Gas, 4 Supply to 1. Minerals, 1. 00 Gas, 3 Supply. Flying Locusts no longer require research. Locust health down from 6. Cast range increased from 7 to 9. Latch onto an air unit, dealing 6. Effect persists for the remaining duration if the target is destroyed. Bonus armor increased from +2 to +4. Frenzied passive ability removed. Attack Range increased from 9. Invulnerable while unburrowing. Increased air range from 7 to 8. Reduced Larva count from 4 to 3. Can be queued multiple times upon the same town hall (Hatchery, Lair & Hive). By casting Spawn Larva upon a currently incubating town hall, that town hall will instantly start incubating the next 3 eggs after the current batch is complete. For example, if Spawn Larva was cast 2 times in quick succession on the same idle Hatchery, that Hatchery would begin incubating 3 eggs, followed by an additional 3 eggs before going idle again. Note that energy is still spend at the time of the cast, so this system can be compared to queuing for the other races. Other changes. Creep now spreads faster and recedes twice as fast. Spore Crawler: Damage decreased from 1. Biological) to 1. Zerg Buildings now have their very own portrait. Protoss. Protoss has two new units: Adept and Disruptor. Chrono Boost was first removed in Lot. V Beta, but it returned and was heavily modified afterwards. The last Patch changed things as well. While MULE and Inject require a human action, Chrono Boost does not. It is strongly advised to use it properly, though. Costs 1. 00 minerals, 2. Warp Gate cooldown: 2. Requires Cybernetics Core to warp in. Light) damage, 4 range. Weapon speed: 1. 1. HP, 7. 0 Shields, 1 armor, attributes: Light, Biological. Projects an invulnerable Psionic Image that can move but not attack. After ~1. 0 seconds, the Adept teleports to the image. Effect can be cancelled, but not activated prematurely. Cooldown: ~1. 5 seconds. Increases the attack speed of Adepts by 4. Researched at the Twilight Council. Costs 1. 00 minerals, 1. Uses Purification Novas to deal heavy area of effect damage. Costs 1. 50 minerals, 1. Requires Robotics Bay to warp in. HP, 1. 00 Shields, 1 armor, attributes: Armored, Mechanical. Once activated, the Disruptor becomes immobile and shoots out a ball of energy that can be controlled. After ~3 seconds emits a nova dealing 1. If the Disruptor is destroyed or picked up by a Warp Prism before the energy ball detonates, it will fail to explode. Can friendly fire, but not on self or fellow Disruptors. Time Warp maximum radius increased from 3. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size. Mass Recall cost reduced from 1. Movement speed increased from 1. Time Warp maximum radius increased from 3. The Time Warp will now appear small at first and grow over time, and will not slow units until reaching maximum size. Mass Recall cost reduced from 1. Energy cost reduced from 1. Now targets Pylons instead of Nexi. Range reduced from 1. Damage increased from 2. Pick up range has been increased to 7. Hardened Shield removed. Turret tracking added: Immortals will now track the nearest enemy unit while on the move. Immortal gains a 1. Activated upon taking damage. Damage from first hit before activation will still be taken. Base damage reduced from 1. Cost reduced to 5. Cast range increased from 9 to 1. When triggered, enemy units in proximity are trapped in stasis for 3. Statis Wards remain in play until triggered or destroyed. Health decreased from 3. Launches Interceptors to fight at target area for 6. Interceptors are destroyed when duration ends. Carrier can start construction of new Interceptors immediately. Interceptors will remain for the full 6. Carrier is destroyed.
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